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Explaining Elden Ring's Misleading Damage Calculation System - Elden Ring Guides

By: Rusty
Explaining the damage calculation system of Elden Ring, standard, slash, and pierce, as well as elemental types such as fire, magic, lightning, and holy.
In this video, Rusty delves into the intricate damage calculation system of Elden Ring. Rusty begins by addressing common player frustrations with seemingly underperforming weapons and builds. He outlines the various types of damage in the game, including physical categories like standard, slash, and pierce, as well as elemental types such as fire, magic, lightning, and holy.

Rusty demonstrates how different affinities affect damage despite scaling differences. The concept of flat defence becomes particularly significant in early-game encounters, where enemies have notable defences against specific damage types.

Rusty then delves into the nuances of damage negation, revealing insights into how enemy defences impact combat dynamics. He shows examples of enemy types with varying damage negation percentages and explains how this affects player strategies, highlighting the importance of understanding enemy weaknesses and exploiting them for optimal damage.

Furthermore, Rusty sheds light on the evolving effectiveness of certain abilities and spells throughout the game. Single-hit abilities often become less favourable in late-game scenarios due to enemy defences, leading players to favour multi-hit alternatives with higher effectiveness.

In exploring the intricacies of damage calculation and enemy defences, Rusty provides valuable insights for players seeking to optimize their combat strategies in Elden Ring.
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